Phone, World, Ped
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@@ -198,13 +198,13 @@ public:
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uint8 bRespondsToThreats : 1;
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uint8 m_ped_flagC4 : 1; // false when in bus, bRenderPedInCar?
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uint8 m_ped_flagC8 : 1;
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uint8 m_ped_flagC10 : 1;
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uint8 m_ped_flagC10 : 1; // related with phone
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uint8 m_ped_flagC20 : 1; // just left some body part?
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uint8 m_ped_flagC40 : 1;
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uint8 m_ped_flagC80 : 1;
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uint8 m_ped_flagD1 : 1;
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uint8 m_ped_flagD2 : 1;
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uint8 m_ped_flagD2 : 1; // seen an event
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uint8 m_ped_flagD4 : 1;
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uint8 m_ped_flagD8 : 1;
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uint8 m_ped_flagD10 : 1;
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@@ -328,7 +328,7 @@ public:
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uint8 field_31C;
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uint8 field_31D;
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int16 m_phoneId;
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uint32 m_lookingForPhone;
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uint32 m_lookingForPhone; // unused
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uint32 m_phoneTalkTimer;
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void *m_lastAccident;
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int32 m_nPedType;
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@@ -459,7 +459,16 @@ public:
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void Chat(void);
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void MakeChangesForNewWeapon(int8);
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void CheckAroundForPossibleCollisions(void);
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bool Seek(void);
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void SetSeek(CVector, float);
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bool MakePhonecall(void);
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bool FacePhone(void);
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CPed *CheckForDeadPeds(void);
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bool CheckForExplosions(CVector2D &area);
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CPed *CheckForGunShots(void);
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uint8 CheckForPointBlankPeds(CPed*);
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bool CheckIfInTheAir(void);
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void ClearAll(void);
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void SetPointGunAt(CEntity*);
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// Static methods
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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