Some refs removed, little fixes and teleport
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@@ -70,7 +70,7 @@ public:
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void Init() { m_nModelIndex = 0; }
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void Clear() { m_nModelIndex = 0; }
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bool HasCar() { return m_nModelIndex != 0; }
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CStoredCar(const CStoredCar& other);
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const CStoredCar &operator=(const CStoredCar& other);
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void StoreCar(CVehicle*);
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CVehicle* RestoreCar();
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};
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@@ -179,27 +179,27 @@ class CGarages
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enum {
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MESSAGE_LENGTH = 8
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};
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static int32 &BankVansCollected;
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static bool &BombsAreFree;
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static bool &RespraysAreFree;
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static int32 &CarsCollected;
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static int32 (&CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES];
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static int32 &CrushedCarId;
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static uint32 &LastTimeHelpMessage;
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static int32 &MessageNumberInString;
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static char(&MessageIDString)[MESSAGE_LENGTH];
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static int32 &MessageNumberInString2;
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static uint32 &MessageStartTime;
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static uint32 &MessageEndTime;
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static uint32 &NumGarages;
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static bool &PlayerInGarage;
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static int32 &PoliceCarsCollected;
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static CGarage(&aGarages)[NUM_GARAGES];
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static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS];
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static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS];
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static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
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static int32 &AudioEntity;
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static bool &bCamShouldBeOutisde;
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static int32 BankVansCollected;
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static bool BombsAreFree;
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static bool RespraysAreFree;
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static int32 CarsCollected;
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static int32 CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
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static int32 CrushedCarId;
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static uint32 LastTimeHelpMessage;
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static int32 MessageNumberInString;
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static char MessageIDString[MESSAGE_LENGTH];
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static int32 MessageNumberInString2;
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static uint32 MessageStartTime;
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static uint32 MessageEndTime;
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static uint32 NumGarages;
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static bool PlayerInGarage;
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static int32 PoliceCarsCollected;
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static CGarage aGarages[NUM_GARAGES];
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static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
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static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
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static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
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static int32 AudioEntity;
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static bool bCamShouldBeOutisde;
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public:
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static void Init(void);
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