Use our synonyms for attack anims again
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@@ -617,7 +617,7 @@ CPed::SetMoveAnim(void)
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if (!animAssoc) {
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animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
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if (!animAssoc)
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animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_EXTRA2);
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animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
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if (animAssoc && m_nPedState == PED_FIGHT)
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return;
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@@ -1433,7 +1433,7 @@ CPed::CalculateNewVelocity(void)
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fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
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if(!fightAssoc)
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fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_EXTRA2);
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fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
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if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
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LimbOrientation newUpperLegs;
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