Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h.
This commit is contained in:
314
src/Radar.cpp
314
src/Radar.cpp
@@ -5,15 +5,73 @@
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#include "Hud.h"
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#include "World.h"
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#include "Frontend.h"
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#include "General.h"
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#include "Vehicle.h"
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#include "Pools.h"
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#include "Script.h"
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#include "Font.h"
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WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); }
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WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
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//WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
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WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
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WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
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//WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { EAXJMP(0x4A5D10); }
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WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A50D0); }
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WRAPPER float CRadar::LimitRadarPoint(CVector2D *point) { EAXJMP(0x4A4F30); }
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//WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); }
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WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
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WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); }
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WRAPPER int CRadar::GetRadarTraceColour2(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
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//WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
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float &CRadar::m_RadarRange = *(float*)0x8E281C;
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CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8;
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CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0;
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CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40;
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CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4;
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CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24;
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CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268;
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CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C;
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CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0;
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CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC;
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CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80;
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CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC;
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CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00;
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CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68;
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CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830;
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CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C;
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CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274;
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CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C;
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CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC;
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CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74;
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CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C;
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CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58;
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CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534;
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CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
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NULL,
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AsukaSprite,
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BombSprite,
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CatSprite,
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CentreSprite,
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CopcarSprite,
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DonSprite,
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EightSprite,
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ElSprite,
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IceSprite,
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JoeySprite,
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KenjiSprite,
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LizSprite,
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LuigiSprite,
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NorthSprite,
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RaySprite,
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SalSprite,
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SaveSprite,
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SpraySprite,
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TonySprite,
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WeaponSprite
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};
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void CRadar::DrawMap()
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{
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@@ -37,10 +95,260 @@ void CRadar::DrawMap()
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}
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}
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void CRadar::DrawBlips()
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{
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if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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CVector2D out;
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CVector2D in = CVector2D(0.0f, 0.0f);
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CRadar::TransformRadarPointToScreenSpace(&out, &in);
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float angle;
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::CamMode::MODE_TOPDOWN1)
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angle = PI + FindPlayerHeading();
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else
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angle = FindPlayerHeading() - (PI + atan2(-TheCamera.m_matrix.m_matrix.up.x, TheCamera.m_matrix.m_matrix.up.y));
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CRadar::DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255);
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CVector2D vec2d;
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vec2d.x = vec2DRadarOrigin.x;
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vec2d.y = M_SQRT2 * CRadar::m_RadarRange + vec2DRadarOrigin.y;
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CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d);
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CRadar::LimitRadarPoint(&in);
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CRadar::TransformRadarPointToScreenSpace(&out, &in);
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CRadar::DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
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/*
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DrawEntityBlip
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*/
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for (int i = 0; i < 32; i++) {
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if (ms_RadarTrace[i].m_bInUse) {
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if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) {
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CEntity *e = nil;
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switch (CRadar::ms_RadarTrace[i].m_eBlipType) {
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case BLIP_CAR:
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e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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break;
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case BLIP_CHAR:
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e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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break;
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case BLIP_OBJECT:
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e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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break;
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};
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if (e) {
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if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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if (CTheScripts::DbgFlag) {
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CRadar::ShowRadarMarker(e->GetPosition(), CRadar::GetRadarTraceColour2(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim), CRadar::ms_RadarTrace->m_Radius);
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CRadar::ms_RadarTrace[i].m_Radius = CRadar::ms_RadarTrace[i].m_Radius - 0.1f;
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if (CRadar::ms_RadarTrace[i].m_Radius >= 1.0f)
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CRadar::ms_RadarTrace[i].m_Radius = 5.0;
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}
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}
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if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
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vec2d = { e->GetBoundCentre() };
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CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d);
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float dist = CRadar::LimitRadarPoint(&in);
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int a = CRadar::CalculateBlipAlpha(dist);
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CRadar::TransformRadarPointToScreenSpace(&out, &in);
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CRGBA col = CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim);
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if (CRadar::ms_RadarTrace[i].m_IconID)
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CRadar::DrawRadarSprite(CRadar::ms_RadarTrace[i].m_IconID, out.x, out.y, a);
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else
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CRadar::ShowRadarTrace(out.x, out.y, CRadar::ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
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}
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}
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}
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}
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}
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/*
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DrawCoordBlip
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*/
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for (int i = 0; i < 32; i++) {
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if (CRadar::ms_RadarTrace[i].m_bInUse) {
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if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) {
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if (CRadar::DisplayThisBlip(ms_RadarTrace[i].m_IconID, i) && CRadar::ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission()) {
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if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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if (CTheScripts::DbgFlag) {
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CRadar::ShowRadarMarker(CRadar::ms_RadarTrace[i].m_vecPos, CRadar::GetRadarTraceColour2(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim), CRadar::ms_RadarTrace->m_Radius);
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CRadar::ms_RadarTrace[i].m_Radius = CRadar::ms_RadarTrace[i].m_Radius - 0.1f;
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if (CRadar::ms_RadarTrace[i].m_Radius >= 1.0f)
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CRadar::ms_RadarTrace[i].m_Radius = 5.0f;
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}
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}
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if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
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CRadar::TransformRealWorldPointToRadarSpace(&in, &ms_RadarTrace[i].m_vec2DPos);
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float dist = CRadar::LimitRadarPoint(&in);
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int a = CRadar::CalculateBlipAlpha(dist);
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CRadar::TransformRadarPointToScreenSpace(&out, &in);
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CRGBA col = CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim);
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if (CRadar::ms_RadarTrace[i].m_IconID)
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CRadar::DrawRadarSprite(CRadar::ms_RadarTrace[i].m_IconID, out.x, out.y, a);
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else
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CRadar::ShowRadarTrace(out.x, out.y, CRadar::ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
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}
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}
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}
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};
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}
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}
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}
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bool CRadar::DisplayThisBlip(int16 spriteid, int counter)
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{
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switch (spriteid) {
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case RADAR_SPRITE_NONE:
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return true;
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break;
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case RADAR_SPRITE_ASUKA:
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case RADAR_SPRITE_BOMB:
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case RADAR_SPRITE_CAT:
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return false;
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break;
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case RADAR_SPRITE_CENTRE:
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return true;
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break;
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case RADAR_SPRITE_COPCAR:
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case RADAR_SPRITE_DON:
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case RADAR_SPRITE_EIGHT:
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case RADAR_SPRITE_EL:
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case RADAR_SPRITE_ICE:
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case RADAR_SPRITE_JOEY:
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case RADAR_SPRITE_KENJI:
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case RADAR_SPRITE_LIZ:
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case RADAR_SPRITE_LUIGI:
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return false;
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break;
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case RADAR_SPRITE_NORTH:
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return true;
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break;
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case RADAR_SPRITE_RAY:
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case RADAR_SPRITE_SAL:
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case RADAR_SPRITE_SAVE:
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case RADAR_SPRITE_SPRAY:
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case RADAR_SPRITE_TONY:
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case RADAR_SPRITE_WEAPON:
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return false;
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break;
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};
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}
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int CRadar::CalculateBlipAlpha(float dist)
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{
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if (dist <= 1.0f)
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return 255;
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if (dist <= 5.0f)
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return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f));
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return 128;
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}
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CRGBA CRadar::GetRadarTraceColour(uint32 color, bool bright)
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{
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switch (color) {
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case 0:
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if (bright)
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return CRGBA(113, 43, 73, 255);
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else
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return CRGBA(127, 0, 0, 255);
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break;
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case 1:
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if (bright)
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return CRGBA(95, 160, 106, 255);
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else
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return CRGBA(127, 0, 255, 255);
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break;
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case 2:
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if (bright)
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return CRGBA(128, 167, 243, 255);
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else
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return CRGBA(0, 127, 255, 255);
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break;
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case 3:
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if (bright)
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return CRGBA(225, 225, 225, 255);
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else
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return CRGBA(127, 127, 127, 255);
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break;
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case 4:
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if (bright)
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return CRGBA(255, 225, 0, 255);
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else
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return CRGBA(127, 127, 0, 255);
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break;
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case 5:
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if (bright)
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return CRGBA(255, 0, 255, 255);
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else
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return CRGBA(127, 0, 127, 255);
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break;
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case 6:
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if (bright)
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return CRGBA(255, 255, 255, 255);
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else
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return CRGBA(127, 127, 255, 255);
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break;
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default:
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return CRGBA(0, 0, 0, 255);
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break;
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}
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}
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void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in)
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{
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out->x = in->x * HUD_STRETCH_X(47.0f) + HUD_STRETCH_X(47.0f + 20.0f);
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out->y = (HUD_STRETCH_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (HUD_STRETCH_Y(123.0f)) - in->y * (HUD_STRETCH_Y(76.0f)) * 0.5f;
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out->x = in->x * SCREEN_SCALE_X(47.0f) + SCREEN_SCALE_X(47.0f + 20.0f);
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out->y = (SCREEN_SCALE_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (SCREEN_SCALE_Y(123.0f)) - in->y * (SCREEN_SCALE_Y(76.0f)) * 0.5f;
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}
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void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha)
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{
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float w = SCREEN_SCALE_X(8.0f);
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float h = SCREEN_SCALE_Y(8.0f);
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RadarSprites[sprite]->Draw(CRect(x - w, y - h, x + w, y + h), CRGBA(255, 255, 255, alpha));
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}
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void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha)
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{
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CVector curPosn[4];
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CVector oldPosn[4];
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curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
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curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
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curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
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curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
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curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
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curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
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curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
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curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
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for (uint32 i = 0; i < 4; i++) {
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oldPosn[i] = curPosn[i];
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curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle);
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curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle);
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}
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sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
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}
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STARTPATCHES
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