collision fixes
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@@ -10,6 +10,19 @@
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#define MAX_COLLISION_POINTS 32
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#endif
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struct CompressedVector
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{
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#ifdef COMPRESSED_COL_VECTORS
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int16 x, y, z;
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CVector Get(void) const { return CVector(x, y, z)/128.0f; };
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void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; };
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#else
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float x, y, z;
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CVector Get(void) const { return CVector(x, y, z); };
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void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; };
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#endif
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};
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struct CColSphere
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{
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CVector center;
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@@ -51,7 +64,7 @@ struct CColTriangle
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uint16 c;
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uint8 surface;
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void Set(const CVector *v, int a, int b, int c, uint8 surf, uint8 piece);
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void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece);
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};
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struct CColTrianglePlane
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@@ -60,7 +73,8 @@ struct CColTrianglePlane
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float dist;
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uint8 dir;
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void Set(const CVector *v, CColTriangle &tri);
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void Set(const CVector &va, const CVector &vb, const CVector &vc);
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void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
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void GetNormal(CVector &n) const { n = normal; }
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float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; };
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};
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@@ -94,11 +108,11 @@ struct CColModel
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int16 numBoxes;
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int16 numTriangles;
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int32 level;
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bool ownsCollisionVolumes;
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bool ownsCollisionVolumes; // missing on PS2
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CColSphere *spheres;
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CColLine *lines;
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CColBox *boxes;
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CVector *vertices;
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CompressedVector *vertices;
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CColTriangle *triangles;
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CColTrianglePlane *trianglePlanes;
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@@ -136,18 +150,18 @@ public:
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static bool TestSphereBox(const CColSphere &sph, const CColBox &box);
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static bool TestLineBox(const CColLine &line, const CColBox &box);
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static bool TestVerticalLineBox(const CColLine &line, const CColBox &box);
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static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
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static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
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static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
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static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
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static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
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static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough);
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static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq);
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static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq);
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static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist);
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static bool ProcessVerticalLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
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static bool ProcessLineTriangle(const CColLine &line , const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
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static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
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static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
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static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist);
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static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
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static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
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static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
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static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
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static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
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