most of animation system done; little stuff here and there
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@@ -1,12 +1,16 @@
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#pragma once
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class CAnimBlendAssociation;
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struct CAnimBlock;
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class CAnimBlendAssocGroup
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{
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public:
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CAnimBlock *animBlock;
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CAnimBlendAssociation *assocList;
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int32 numAssociations;
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int32 firstAnimId;
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int32 groupId; // id of self in ms_aAnimAssocGroups
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CAnimBlendAssocGroup(void);
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~CAnimBlendAssocGroup(void);
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