most of animation system done; little stuff here and there
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@@ -11,7 +11,8 @@ public:
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char name[24];
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CAnimBlendSequence *sequences;
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int16 numSequences;
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int16 compressed; // not really used
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bool compressed; // not really used
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bool compressed2; // not really used
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float totalLength;
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CLink<CAnimBlendHierarchy*> *linkPtr;
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@@ -19,6 +20,7 @@ public:
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void Shutdown(void);
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void SetName(char *name);
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void CalcTotalTime(void);
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void CalcTotalTimeCompressed(void);
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void RemoveQuaternionFlips(void);
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void RemoveAnimSequences(void);
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void Uncompress(void);
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