most of animation system done; little stuff here and there
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@@ -26,6 +26,7 @@ void RpAnimBlendClumpInit(RpClump *clump);
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bool RpAnimBlendClumpIsInitialized(RpClump *clump);
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void RpAnimBlendClumpFillFrameArray(RpClump* clump, AnimBlendFrameData** frames);
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AnimBlendFrameData *RpAnimBlendClumpFindFrame(RpClump *clump, const char *name);
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AnimBlendFrameData *RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag);
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void FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg);
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CAnimBlendAssociation *RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id);
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CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet);
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