more car control
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@@ -107,13 +107,11 @@ public:
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static float FindSpeedMultiplier(float, float, float, float);
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static void SteerAICarWithPhysics(CVehicle*);
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static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*);
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static void SteerAIBoatWithPhysics(CBoat*);
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static float FindMaxSteerAngle(CVehicle*);
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static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*);
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static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*);
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static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
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static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
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static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*);
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static bool ThisRoadObjectCouldMove(int16);
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static void ClearInterestingVehicleList();
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static void FindLinksToGoWithTheseNodes(CVehicle*);
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@@ -127,6 +125,11 @@ public:
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static int32 ChooseCarModelToLoad(int32 rating);
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static bool BoatWithTallMast(int32 mi);
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static void RemoveCarsIfThePoolGetsFull(void);
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static void SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*);
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static void SteerAIHeliTowardsTargetCoors(CAutomobile*);
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static void SteerAIPlaneTowardsTargetCoors(CAutomobile*);
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static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*);
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static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*);
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static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
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{
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