more car control
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@@ -70,7 +70,7 @@ public:
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static void LoadPedGroups();
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static void UpdatePedCount(ePedType, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static CPed *AddPedInCar(CVehicle *car);
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static CPed *AddPedInCar(CVehicle *car, bool isPassenger);
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static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CPed *ent);
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static int32 ChooseCivilianOccupation(int32);
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@@ -80,7 +80,7 @@ public:
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static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
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static void GeneratePedsAtStartOfGame();
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static float PedCreationDistMultiplier();
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static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
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static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0);
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static void AddToPopulation(float, float, float, float);
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static void ManagePopulation(void);
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static void MoveCarsAndPedsOutOfAbandonedZones(void);
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