more car control

This commit is contained in:
Nikolay Korolev
2020-05-10 12:25:30 +03:00
parent e4683a3074
commit 2f7d2fa3ad
12 changed files with 370 additions and 187 deletions

View File

@@ -70,7 +70,7 @@ public:
static void LoadPedGroups();
static void UpdatePedCount(ePedType, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
static CPed *AddPedInCar(CVehicle *car);
static CPed *AddPedInCar(CVehicle *car, bool isPassenger);
static bool IsPointInSafeZone(CVector *coors);
static void RemovePed(CPed *ent);
static int32 ChooseCivilianOccupation(int32);
@@ -80,7 +80,7 @@ public:
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
static void GeneratePedsAtStartOfGame();
static float PedCreationDistMultiplier();
static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0);
static void AddToPopulation(float, float, float, float);
static void ManagePopulation(void);
static void MoveCarsAndPedsOutOfAbandonedZones(void);