more car control
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@@ -3,6 +3,7 @@
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#include "General.h"
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#include "Timecycle.h"
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#include "HandlingMgr.h"
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#include "CarAI.h"
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#include "CarCtrl.h"
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#include "RwHelper.h"
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#include "ModelIndices.h"
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@@ -152,6 +153,7 @@ CBoat::ProcessControl(void)
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case STATUS_SIMPLE:
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m_bIsAnchored = false;
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m_fOrientation = INVALID_ORIENTATION;
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CCarAI::UpdateCarAI(this);
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CPhysical::ProcessControl();
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bBoatInWater = true;
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bPropellerInWater = true;
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@@ -160,7 +162,8 @@ CBoat::ProcessControl(void)
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case STATUS_PHYSICS:
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m_bIsAnchored = false;
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m_fOrientation = INVALID_ORIENTATION;
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CCarCtrl::SteerAIBoatWithPhysics(this);
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CCarAI::UpdateCarAI(this);
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CCarCtrl::SteerAICarWithPhysics(this);
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break;
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case STATUS_ABANDONED:
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case STATUS_WRECKED:
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@@ -398,9 +401,9 @@ CBoat::ProcessControl(void)
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}
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// Slow down or push down boat as it approaches the world limits
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m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east
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m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west
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m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north
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m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1500.0f)*0.01f); // east
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m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -2300.0f)*0.01f); // west
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m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 1900.0f)*0.01f); // north
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m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south
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if(!onLand && bBoatInWater)
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