more car control
This commit is contained in:
@@ -182,6 +182,7 @@ public:
|
||||
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
|
||||
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
|
||||
|
||||
uint8 bPartOfConvoy : 1;
|
||||
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
|
||||
uint8 bParking : 1;
|
||||
|
||||
@@ -287,6 +288,7 @@ public:
|
||||
bool ShufflePassengersToMakeSpace(void);
|
||||
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
|
||||
void DoFixedMachineGuns(void);
|
||||
void FireFixedMachineGuns(void);
|
||||
|
||||
|
||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||
|
||||
Reference in New Issue
Block a user