work on CAutomobile
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@@ -140,7 +140,7 @@ class CPad
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public:
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enum
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{
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HORNHISTORY_SIZE = 5,
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HORNHISTORY_SIZE = 8,
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DRUNK_STEERING_BUFFER_SIZE = 10,
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};
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CControllerState NewState;
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@@ -95,6 +95,7 @@ bool gUseModelResources;
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bool gUseResources;
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bool gNASTY_NASTY_MEM_SHUTDOWN_HACK; // rather unused
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bool gbPreviewCity; // don't do worldstream-style rendering but traditional method
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bool gMultiplayerSuperBrakeOnPause = true;
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float FramesPerSecond = 30.0f;
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@@ -43,6 +43,7 @@ extern bool gUseModelResources;
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extern bool gUseResources;
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extern bool gNASTY_NASTY_MEM_SHUTDOWN_HACK;
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extern bool gbPreviewCity;
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extern bool gMultiplayerSuperBrakeOnPause;
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class CSprite2d;
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