Complete sfx enum, rename some sounds + fixes of missing ped comments
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@@ -555,7 +555,7 @@ CCopPed::CopAI(void)
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if (CWorld::GetIsLineOfSightClear(GetPosition(), nearPed->GetPosition(),
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true, false, false, false, false, false, false)) {
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Say(SOUND_PED_COP_REACTION);
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Say(SOUND_PED_COP_ASK_FOR_ID);
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SetObjective(OBJECTIVE_HASSLE_CHAR, nearPed);
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nearPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT_FOR_COP, this);
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m_nHassleTimer = CTimer::GetTimeInMilliseconds() + 100000;
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@@ -747,7 +747,7 @@ CCopPed::ProcessControl(void)
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}
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if (m_pPointGunAt)
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Say(SOUND_PED_COP_UNK_129);
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Say(SOUND_PED_COP_TARGETING);
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if (m_bStopAndShootDisabledZone) {
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bool dontShoot = false;
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