Complete sfx enum, rename some sounds + fixes of missing ped comments

This commit is contained in:
Sergeanur
2021-05-12 03:26:54 +03:00
parent fc1bfcbc21
commit 2fc431d1bb
9 changed files with 10767 additions and 1367 deletions

View File

@@ -1679,7 +1679,7 @@ CPlayerPed::ProcessControl(void)
}
}
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW && m_nPedState != PED_ATTACK && !bInVehicle) {
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f);
}
if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)