gamestates fixed, mpeg now working
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13
src/common.h
13
src/common.h
@@ -10,7 +10,7 @@
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#include <stdint.h>
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#include <math.h>
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#include <assert.h>
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//#include <assert.h>
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#include <new>
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#ifdef WITHD3D
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@@ -134,8 +134,15 @@ inline float sq(float x) { return x*x; }
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int myrand(void);
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void mysrand(unsigned int seed);
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#define debug(f, ...) printf("[DBG]: " f "\n", __VA_ARGS__)
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#define DEV(f, ...) printf("[DEV]: " f "", __VA_ARGS__)
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void re3_debug(char *format, ...);
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void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
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#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
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#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
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#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
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#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
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#define ASSERT assert
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#define _TODO(x)
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