implemented most of timecycle and mblur

This commit is contained in:
aap
2020-05-06 00:53:26 +02:00
parent 68d3ea9c42
commit 31f9bb566b
7 changed files with 272 additions and 76 deletions

View File

@@ -10,9 +10,20 @@
#include "FileMgr.h"
#include "Timecycle.h"
// TODO(MIAMI): change some of the types here
int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
@@ -33,7 +44,7 @@ float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
@@ -49,11 +60,24 @@ int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fCurrentAmbientRed;
float CTimeCycle::m_fCurrentAmbientGreen;
float CTimeCycle::m_fCurrentAmbientBlue;
float CTimeCycle::m_fCurrentAmbientRed_Obj;
float CTimeCycle::m_fCurrentAmbientGreen_Obj;
float CTimeCycle::m_fCurrentAmbientBlue_Obj;
float CTimeCycle::m_fCurrentAmbientRed_Bl;
float CTimeCycle::m_fCurrentAmbientGreen_Bl;
float CTimeCycle::m_fCurrentAmbientBlue_Bl;
float CTimeCycle::m_fCurrentAmbientRed_Obj_Bl;
float CTimeCycle::m_fCurrentAmbientGreen_Obj_Bl;
float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl;
float CTimeCycle::m_fCurrentDirectionalRed;
float CTimeCycle::m_fCurrentDirectionalGreen;
float CTimeCycle::m_fCurrentDirectionalBlue;
@@ -74,7 +98,7 @@ float CTimeCycle::m_fCurrentSpriteSize;
float CTimeCycle::m_fCurrentSpriteBrightness;
int CTimeCycle::m_nCurrentShadowStrength;
int CTimeCycle::m_nCurrentLightShadowStrength;
int CTimeCycle::m_nCurrentTreeShadowStrength;
int CTimeCycle::m_nCurrentPoleShadowStrength;
float CTimeCycle::m_fCurrentFogStart;
float CTimeCycle::m_fCurrentFarClip;
float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
@@ -90,7 +114,10 @@ int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
float CTimeCycle::m_fCurrentBlurRed;
float CTimeCycle::m_fCurrentBlurGreen;
float CTimeCycle::m_fCurrentBlurBlue;
float CTimeCycle::m_fCurrentBlurAlpha;
float CTimeCycle::m_fCurrentWaterRed;
float CTimeCycle::m_fCurrentWaterGreen;
float CTimeCycle::m_fCurrentWaterBlue;
float CTimeCycle::m_fCurrentWaterAlpha;
int CTimeCycle::m_nCurrentFogColourRed;
int CTimeCycle::m_nCurrentFogColourGreen;
int CTimeCycle::m_nCurrentFogColourBlue;
@@ -115,18 +142,22 @@ CTimeCycle::Initialise(void)
char line[1040];
int ambR, ambG, ambB;
int ambobjR, ambobjG, ambobjB;
int ambblR, ambblG, ambblB;
int ambobjblR, ambobjblG, ambobjblB;
int dirR, dirG, dirB;
int skyTopR, skyTopG, skyTopB;
int skyBotR, skyBotG, skyBotB;
int sunCoreR, sunCoreG, sunCoreB;
int sunCoronaR, sunCoronaG, sunCoronaB;
float sunSz, sprSz, sprBght;
int shad, lightShad, treeShad;
int shad, lightShad, poleShad;
float farClp, fogSt, lightGnd;
int cloudR, cloudG, cloudB;
int fluffyTopR, fluffyTopG, fluffyTopB;
int fluffyBotR, fluffyBotG, fluffyBotB;
float blurR, blurG, blurB, blurA;
float blurR, blurG, blurB;
float waterR, waterG, waterB, waterA;
debug("Intialising CTimeCycle...\n");
@@ -150,25 +181,39 @@ CTimeCycle::Initialise(void)
bi++;
sscanf(line, "%d %d %d %d %d %d %d %d %d %d %d %d "
"%d %d %d %d %d %d %d %d %d "
"%d %d %d %d %d %d %f %f %f %d %d %d %f %f %f "
"%d %d %d %d %d %d %d %d %d %f %f %f %f",
"%d %d %d %d %d %d %d %d %d %f %f %f %f %f %f %f",
&ambR, &ambG, &ambB,
&dirR, &dirG, &dirB,
&ambobjR, &ambobjG, &ambobjB,
&ambblR, &ambblG, &ambblB,
&ambobjblR, &ambobjblG, &ambobjblB,
&dirR, &dirG, &dirB,
&skyTopR, &skyTopG, &skyTopB,
&skyBotR, &skyBotG, &skyBotB,
&sunCoreR, &sunCoreG, &sunCoreB,
&sunCoronaR, &sunCoronaG, &sunCoronaB,
&sunSz, &sprSz, &sprBght,
&shad, &lightShad, &treeShad,
&shad, &lightShad, &poleShad,
&farClp, &fogSt, &lightGnd,
&cloudR, &cloudG, &cloudB,
&fluffyTopR, &fluffyTopG, &fluffyTopB,
&fluffyBotR, &fluffyBotG, &fluffyBotB,
&blurR, &blurG, &blurB, &blurA);
&blurR, &blurG, &blurB,
&waterR, &waterG, &waterB, &waterA);
m_nAmbientRed[h][w] = ambR;
m_nAmbientGreen[h][w] = ambG;
m_nAmbientBlue[h][w] = ambB;
m_nAmbientRed_Obj[h][w] = ambobjR;
m_nAmbientGreen_Obj[h][w] = ambobjG;
m_nAmbientBlue_Obj[h][w] = ambobjB;
m_nAmbientRed_Bl[h][w] = ambblR;
m_nAmbientGreen_Bl[h][w] = ambblG;
m_nAmbientBlue_Bl[h][w] = ambblB;
m_nAmbientRed_Obj_Bl[h][w] = ambobjblR;
m_nAmbientGreen_Obj_Bl[h][w] = ambobjblG;
m_nAmbientBlue_Obj_Bl[h][w] = ambobjblB;
m_nDirectionalRed[h][w] = dirR;
m_nDirectionalGreen[h][w] = dirG;
m_nDirectionalBlue[h][w] = dirB;
@@ -189,7 +234,7 @@ CTimeCycle::Initialise(void)
m_fSpriteBrightness[h][w] = sprBght;
m_nShadowStrength[h][w] = shad;
m_nLightShadowStrength[h][w] = lightShad;
m_nTreeShadowStrength[h][w] = treeShad;
m_nPoleShadowStrength[h][w] = poleShad;
m_fFarClip[h][w] = farClp;
m_fFogStart[h][w] = fogSt;
m_fLightsOnGroundBrightness[h][w] = lightGnd;
@@ -205,7 +250,10 @@ CTimeCycle::Initialise(void)
m_fBlurRed[h][w] = blurR;
m_fBlurGreen[h][w] = blurG;
m_fBlurBlue[h][w] = blurB;
m_fBlurAlpha[h][w] = blurA;
m_fWaterRed[h][w] = waterR;
m_fWaterGreen[h][w] = waterG;
m_fWaterBlue[h][w] = waterB;
m_fWaterAlpha[h][w] = waterA;
}
m_FogReduction = 0;
@@ -220,7 +268,7 @@ CTimeCycle::Update(void)
int h2 = (h1+1)%24;
int w1 = CWeather::OldWeatherType;
int w2 = CWeather::NewWeatherType;
float timeInterp = CClock::GetMinutes()/60.0f;
float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f;
// coefficients for a bilinear interpolation
float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
float c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
@@ -240,16 +288,22 @@ CTimeCycle::Update(void)
m_fCurrentAmbientRed = INTERP(m_nAmbientRed);
m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen);
m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue);
m_fCurrentAmbientRed /= 255.0f;
m_fCurrentAmbientGreen /= 255.0f;
m_fCurrentAmbientBlue /= 255.0f;
m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj);
m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj);
m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj);
m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl);
m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl);
m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl);
m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl);
m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl);
m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl);
m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed);
m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen);
m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue);
m_fCurrentDirectionalRed /= 255.0f;
m_fCurrentDirectionalGreen /= 255.0f;
m_fCurrentDirectionalBlue /= 255.0f;
m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed);
m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen);
@@ -264,7 +318,7 @@ CTimeCycle::Update(void)
m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness);
m_nCurrentShadowStrength = INTERP(m_nShadowStrength);
m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength);
m_nCurrentTreeShadowStrength = INTERP(m_nTreeShadowStrength);
m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength);
m_fCurrentFarClip = INTERP(m_fFarClip);
m_fCurrentFogStart = INTERP(m_fFogStart);
m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness);
@@ -284,26 +338,49 @@ CTimeCycle::Update(void)
m_fCurrentBlurRed = INTERP(m_fBlurRed);
m_fCurrentBlurGreen = INTERP(m_fBlurGreen);
m_fCurrentBlurBlue = INTERP(m_fBlurBlue);
m_fCurrentBlurAlpha = INTERP(m_fBlurAlpha);
if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MBLUR_NORMAL);
m_fCurrentWaterRed = INTERP(m_fWaterRed);
m_fCurrentWaterGreen = INTERP(m_fWaterGreen);
m_fCurrentWaterBlue = INTERP(m_fWaterBlue);
m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha);
if(m_FogReduction != 0)
m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f);
m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3;
m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3;
m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3;
m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF;
float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60);
float sunAngle = 2*PI*(CClock::GetSeconds()/60.0f + CClock::GetMinutes() + CClock::GetHours()*60)/(24*60);
CVector &sunPos = GetSunPosition();
sunPos.x = Sin(sunAngle);
sunPos.y = 1.0f;
sunPos.z = 0.2f - Cos(sunAngle);
sunPos.Normalise();
// TODO(MIAMI): extra colours
if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MBLUR_NORMAL);
m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3;
m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3;
m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3;
m_fCurrentAmbientRed /= 255.0f;
m_fCurrentAmbientGreen /= 255.0f;
m_fCurrentAmbientBlue /= 255.0f;
m_fCurrentAmbientRed_Obj /= 255.0f;
m_fCurrentAmbientGreen_Obj /= 255.0f;
m_fCurrentAmbientBlue_Obj /= 255.0f;
m_fCurrentAmbientRed_Bl /= 255.0f;
m_fCurrentAmbientGreen_Bl /= 255.0f;
m_fCurrentAmbientBlue_Bl /= 255.0f;
m_fCurrentAmbientRed_Obj_Bl /= 255.0f;
m_fCurrentAmbientGreen_Obj_Bl /= 255.0f;
m_fCurrentAmbientBlue_Obj_Bl /= 255.0f;
m_fCurrentDirectionalRed /= 255.0f;
m_fCurrentDirectionalGreen /= 255.0f;
m_fCurrentDirectionalBlue /= 255.0f;
CShadows::CalcPedShadowValues(sunPos,
&m_fShadowFrontX[m_CurrentStoredValue], &m_fShadowFrontY[m_CurrentStoredValue],
&m_fShadowSideX[m_CurrentStoredValue], &m_fShadowSideY[m_CurrentStoredValue],