normalized line endings to LF
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@@ -12,26 +12,26 @@ public:
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class CRegisteredMotionBlurStreak
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{
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public:
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uintptr m_id;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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CVector m_pos1[3];
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CVector m_pos2[3];
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uintptr m_id;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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CVector m_pos1[3];
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CVector m_pos2[3];
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bool m_isValid[3];
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void Update(void);
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void Render(void);
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void Update(void);
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void Render(void);
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};
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class CMotionBlurStreaks
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{
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static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
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public:
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static void Init(void);
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static void Update(void);
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static void Init(void);
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static void Update(void);
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static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
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static void Render(void);
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static void Render(void);
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};
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struct CBulletTrace
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@@ -133,18 +133,18 @@ enum
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BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
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};
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class CBrightLight
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{
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public:
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CVector m_pos;
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CVector m_up;
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CVector m_side;
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CVector m_front;
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float m_camDist;
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uint8 m_type;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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class CBrightLight
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{
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public:
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CVector m_pos;
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CVector m_up;
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CVector m_side;
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CVector m_front;
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float m_camDist;
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uint8 m_type;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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};
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class CBrightLights
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@@ -152,11 +152,11 @@ class CBrightLights
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static int NumBrightLights;
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static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
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public:
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static void Init(void);
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static void Init(void);
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static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
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uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
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static void Render(void);
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static void RenderOutGeometryBuffer(void);
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static void Render(void);
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static void RenderOutGeometryBuffer(void);
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};
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@@ -169,12 +169,12 @@ enum
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class CShinyText
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{
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public:
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CVector m_verts[4];
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CVector2D m_texCoords[4];
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float m_camDist;
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uint8 m_type;
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uint8 m_red;
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uint8 m_green;
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CVector m_verts[4];
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CVector2D m_texCoords[4];
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float m_camDist;
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uint8 m_type;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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};
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@@ -183,12 +183,12 @@ class CShinyTexts
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static int NumShinyTexts;
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static CShinyText aShinyTexts[NUMSHINYTEXTS];
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public:
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static void Init(void);
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static void Init(void);
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static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
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float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
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uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist);
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static void Render(void);
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static void RenderOutGeometryBuffer(void);
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static void Render(void);
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static void RenderOutGeometryBuffer(void);
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};
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class CMoneyMessage
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