CGame::Initialise

This commit is contained in:
Nikolay Korolev
2020-03-22 17:23:40 +03:00
parent 7d213a1f32
commit 34b1881528
35 changed files with 333 additions and 12 deletions

View File

@@ -2,6 +2,8 @@
#include "patcher.h"
#include "WeaponEffects.h"
#include "TxdStore.h"
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
@@ -23,3 +25,21 @@ CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint
gCrossHair.m_alpha = alpha;
gCrossHair.m_size = size;
}
void
CWeaponEffects::Init()
{
gCrossHair.m_bCrosshair = false;
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
gCrossHair.m_red = 0;
gCrossHair.m_green = 0;
gCrossHair.m_blue = 0;
gCrossHair.m_alpha = 255;
gCrossHair.m_size = 1.0f;
gCrossHair.field_24 = 0;
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
gCrossHair.m_pTexture = RwTextureRead("crosshair", nil);
gCrossHair.m_pRaster = gCrossHair.m_pTexture->raster;
CTxdStore::PopCurrentTxd();
}