animation compression from PS2
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@@ -30,15 +30,14 @@ void
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CAnimBlendHierarchy::CalcTotalTime(void)
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{
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int i, j;
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float totalTime = 0.0f;
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totalLength = 0.0f;
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for(i = 0; i < numSequences; i++){
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float seqTime = 0.0f;
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for(j = 0; j < sequences[i].numFrames; j++)
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seqTime += sequences[i].GetKeyFrame(j)->deltaTime;
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totalTime = Max(totalTime, seqTime);
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totalLength = Max(totalLength, seqTime);
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}
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totalLength = totalTime;
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}
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void
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@@ -61,6 +60,12 @@ CAnimBlendHierarchy::RemoveAnimSequences(void)
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void
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CAnimBlendHierarchy::Uncompress(void)
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{
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#ifdef ANIM_COMPRESSION
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int i;
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assert(compressed);
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for(i = 0; i < numSequences; i++)
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sequences[i].Uncompress();
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#endif
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if(totalLength == 0.0f)
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CalcTotalTime();
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compressed = 0;
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@@ -69,6 +74,11 @@ CAnimBlendHierarchy::Uncompress(void)
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void
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CAnimBlendHierarchy::RemoveUncompressedData(void)
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{
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// useless
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#ifdef ANIM_COMPRESSION
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int i;
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assert(!compressed);
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for(i = 0; i < numSequences; i++)
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sequences[i].RemoveUncompressedData();
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#endif
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compressed = 1;
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}
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