colstore support in script
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@@ -14853,11 +14853,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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if (!collidingEnt->IsBuilding())
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((CPhysical*)collidingEnt)->AddCollisionRecord(this);
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if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->bIsStatic)) {
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if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) {
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bHasHitWall = true;
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}
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}
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if (collidingEnt->IsBuilding() || collidingEnt->bIsStatic) {
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if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) {
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if (bWasStanding) {
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CVector sphereNormal;
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