lcs particle
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@@ -2037,6 +2037,7 @@ CAutomobile::PreRender(void)
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if(DotProduct(GetForward(), camDist) > 0.0f ||
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TheCamera.GetLookDirection() == LOOKING_LEFT ||
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TheCamera.GetLookDirection() == LOOKING_RIGHT){
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/*
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CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
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if(pHandling->Flags & HANDLING_DBL_EXHAUST)
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CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
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@@ -2044,6 +2045,7 @@ CAutomobile::PreRender(void)
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CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
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if(pHandling->Flags & HANDLING_DBL_EXHAUST)
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CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
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*/
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}
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}
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