lcs particle
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@@ -1724,7 +1724,7 @@ CBike::PreRender(void)
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TheCamera.GetLookDirection() == LOOKING_RIGHT)
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pos1 -= 0.2f*GetForward();
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CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
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//CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
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}
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}
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}
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