signed/unsigned fixes, and some other fixes
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@@ -43,7 +43,7 @@ CFire::ProcessFire(void)
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float fDamagePlayer;
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float fDamagePeds;
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float fDamageVehicle;
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int8 nRandNumber;
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int16 nRandNumber;
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float fGreen;
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float fRed;
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CVector lightpos;
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@@ -135,11 +135,10 @@ CFire::ProcessFire(void)
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CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
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nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
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}
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fGreen = nRandNumber / 128;
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fRed = nRandNumber / 128;
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fGreen = nRandNumber / 128.f;
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fRed = nRandNumber / 128.f;
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CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
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12.0f, fRed, fGreen, 0, 0, 0);
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CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0, 0, 0);
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} else {
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Extinguish();
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}
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