Try to build with mingw
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@@ -226,7 +226,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
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if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
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s1 = SURFACE_BILLBOARD;
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ratio = min(1.f, 2.f * ratio);
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ratio = Min(1.f, 2.f * ratio);
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}
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emittingVol = 40.f * ratio;
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if(emittingVol) {
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