Try to build with mingw
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@@ -153,10 +153,10 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
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// on water we expect to be between levels
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multipleLevels = true;
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}else{
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xmin = max(sx - 1, 0);
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xmax = min(sx + 1, NUMSECTORS_X-1);
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ymin = max(sy - 1, 0);
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ymax = min(sy + 1, NUMSECTORS_Y-1);
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xmin = Max(sx - 1, 0);
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xmax = Min(sx + 1, NUMSECTORS_X-1);
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ymin = Max(sy - 1, 0);
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ymax = Min(sy + 1, NUMSECTORS_Y-1);
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for(x = xmin; x <= xmax; x++)
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for(y = ymin; y <= ymax; y++){
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