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@@ -231,19 +231,19 @@ CHeli::ProcessControl(void)
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switch(m_heliStatus){
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case HELI_STATUS_HOVER:
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groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
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m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f;
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m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f;
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break;
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case HELI_STATUS_SHOT_DOWN:
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groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
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m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
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m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
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break;
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case HELI_STATUS_HOVER2:
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groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
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m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
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m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
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break;
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default:
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groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
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m_fTargetZ = max(groundZ, m_fTargetZ) + 12.0f;
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m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f;
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break;
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}
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@@ -1017,7 +1017,7 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i
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float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude();
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CVector line = (*line1 - *line0);
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float lineLength = line.Magnitude();
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*bulletPos = *line0 + line*max(1.0f, distToHeli-5.0f);
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*bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f);
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pHelis[i]->m_nBulletDamage += damage;
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