Try to build with mingw
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@@ -232,35 +232,35 @@ bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, fl
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#else
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float minP = 0.0f;
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float maxP = 1.0f;
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float minX = min(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x);
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float maxX = max(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x);
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float minX = Min(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x);
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float maxX = Max(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x);
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if (minX < x2 || maxX > x1) {
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if (minX < x1)
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minP = min(minP, (x1 - minX) / (maxX - minX));
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minP = Min(minP, (x1 - minX) / (maxX - minX));
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if (maxX > x2)
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maxP = max(maxP, (maxX - x2) / (maxX - minX));
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maxP = Max(maxP, (maxX - x2) / (maxX - minX));
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}
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else
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return false;
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float minY = min(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y);
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float maxY = max(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y);
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float minY = Min(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y);
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float maxY = Max(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y);
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if (minY < y2 || maxY > y1) {
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if (minY < y1)
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minP = min(minP, (y1 - minY) / (maxY - minY));
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minP = Min(minP, (y1 - minY) / (maxY - minY));
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if (maxY > y2)
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maxP = max(maxP, (maxY - y2) / (maxY - minY));
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maxP = Max(maxP, (maxY - y2) / (maxY - minY));
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}
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#ifdef FIX_BUGS
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else
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return false;
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#endif
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float minZ = min(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z);
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float maxZ = max(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z);
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float minZ = Min(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z);
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float maxZ = Max(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z);
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if (minZ < z2 || maxZ > z1) {
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if (minZ < z1)
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minP = min(minP, (z1 - minZ) / (maxZ - minZ));
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minP = Min(minP, (z1 - minZ) / (maxZ - minZ));
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if (maxZ > z2)
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maxP = max(maxP, (maxZ - z2) / (maxZ - minZ));
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maxP = Max(maxP, (maxZ - z2) / (maxZ - minZ));
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}
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else
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return false;
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