Try to build with mingw

This commit is contained in:
Filip Gawin
2020-04-19 18:34:08 +02:00
parent 0f07a323c9
commit 370c4e48cd
90 changed files with 1107 additions and 1051 deletions

View File

@@ -232,35 +232,35 @@ bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, fl
#else
float minP = 0.0f;
float maxP = 1.0f;
float minX = min(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x);
float maxX = max(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x);
float minX = Min(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x);
float maxX = Max(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x);
if (minX < x2 || maxX > x1) {
if (minX < x1)
minP = min(minP, (x1 - minX) / (maxX - minX));
minP = Min(minP, (x1 - minX) / (maxX - minX));
if (maxX > x2)
maxP = max(maxP, (maxX - x2) / (maxX - minX));
maxP = Max(maxP, (maxX - x2) / (maxX - minX));
}
else
return false;
float minY = min(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y);
float maxY = max(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y);
float minY = Min(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y);
float maxY = Max(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y);
if (minY < y2 || maxY > y1) {
if (minY < y1)
minP = min(minP, (y1 - minY) / (maxY - minY));
minP = Min(minP, (y1 - minY) / (maxY - minY));
if (maxY > y2)
maxP = max(maxP, (maxY - y2) / (maxY - minY));
maxP = Max(maxP, (maxY - y2) / (maxY - minY));
}
#ifdef FIX_BUGS
else
return false;
#endif
float minZ = min(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z);
float maxZ = max(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z);
float minZ = Min(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z);
float maxZ = Max(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z);
if (minZ < z2 || maxZ > z1) {
if (minZ < z1)
minP = min(minP, (z1 - minZ) / (maxZ - minZ));
minP = Min(minP, (z1 - minZ) / (maxZ - minZ));
if (maxZ > z2)
maxP = max(maxP, (maxZ - z2) / (maxZ - minZ));
maxP = Max(maxP, (maxZ - z2) / (maxZ - minZ));
}
else
return false;