Try to build with mingw
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@@ -109,7 +109,7 @@ CShotInfo::Update()
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if (shot.m_sourceEntity) {
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assert(shot.m_sourceEntity->IsPed());
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CPed *ped = (CPed*) shot.m_sourceEntity;
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float radius = max(1.0f, shot.m_radius);
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float radius = Max(1.0f, shot.m_radius);
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for (int i = 0; i < ped->m_numNearPeds; ++i) {
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CPed *nearPed = ped->m_nearPeds[i];
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