Try to build with mingw
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@@ -1,8 +1,7 @@
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#pragma once
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enum AnimationId;
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enum eWeaponFire;
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enum eWeaponType;
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#include "AnimationId.h"
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#include "WeaponType.h"
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class CWeaponInfo {
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// static CWeaponInfo(&ms_apWeaponInfos)[14];
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