Audio: a couple of LCS changes
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@@ -527,7 +527,7 @@ cAudioManager::ServiceSoundEffects()
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ClearRequestedQueue();
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InterrogateAudioEntities();
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m_sPedComments.Process();
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ServicePoliceRadio();
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//ServicePoliceRadio(); // LCS: removed
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ServiceCollisions();
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AddReleasingSounds();
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ProcessMissionAudio();
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