timecycle; some rendering
This commit is contained in:
26
src/extras/shaders/leedsBuilding.vert
Normal file
26
src/extras/shaders/leedsBuilding.vert
Normal file
@@ -0,0 +1,26 @@
|
||||
uniform vec4 u_amb;
|
||||
uniform vec4 u_emiss;
|
||||
|
||||
VSIN(ATTRIB_POS) vec3 in_pos;
|
||||
|
||||
VSOUT vec4 v_color;
|
||||
VSOUT vec2 v_tex0;
|
||||
VSOUT float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * in_normal;
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
|
||||
v_color = in_color;
|
||||
v_color.rgb *= u_amb.rgb;
|
||||
v_color.rgb += u_emiss.rgb;
|
||||
v_color = clamp(v_color, 0.0, 1.0);
|
||||
v_color.a *= u_matColor.a;
|
||||
|
||||
v_fog = DoFog(gl_Position.w);
|
||||
}
|
||||
Reference in New Issue
Block a user