lcs pobj
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@@ -2283,7 +2283,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
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}
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void
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CEntity::AddSteamsFromGround(CVector *unused) //todo
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CEntity::AddSteamsFromGround(CVector *unused)
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{
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int i, n;
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C2dEffect *effect;
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