some useless code

This commit is contained in:
aap
2021-01-11 20:20:08 +01:00
parent 4422a3df23
commit 383142bcbe
5 changed files with 16 additions and 6 deletions

View File

@@ -20,6 +20,7 @@ uint16 CClock::ms_Stored_nGameClockSeconds;
uint32 CClock::ms_nMillisecondsPerGameMinute;
uint32 CClock::ms_nLastClockTick;
bool CClock::ms_bClockHasBeenStored;
float CClock::ms_EnvMapTimeMultiplicator;
#ifndef MASTER
bool gbFreezeTime;
@@ -35,6 +36,7 @@ CClock::Initialise(uint32 scale)
ms_nMillisecondsPerGameMinute = scale;
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
ms_bClockHasBeenStored = false;
ms_EnvMapTimeMultiplicator = 1.0f;
debug("CClock ready\n");
#ifndef MASTER
VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true);
@@ -136,3 +138,10 @@ CClock::RestoreClock(void)
ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
}
void
CClock::CalcEnvMapTimeMultiplicator(void)
{
float nightness = Abs(ms_nGameClockHours/24.0f - 0.5f);
ms_EnvMapTimeMultiplicator = SQR(1.0f - nightness);;
}