some useless code
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@@ -20,6 +20,7 @@ uint16 CClock::ms_Stored_nGameClockSeconds;
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uint32 CClock::ms_nMillisecondsPerGameMinute;
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uint32 CClock::ms_nLastClockTick;
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bool CClock::ms_bClockHasBeenStored;
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float CClock::ms_EnvMapTimeMultiplicator;
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#ifndef MASTER
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bool gbFreezeTime;
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@@ -35,6 +36,7 @@ CClock::Initialise(uint32 scale)
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ms_nMillisecondsPerGameMinute = scale;
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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ms_bClockHasBeenStored = false;
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ms_EnvMapTimeMultiplicator = 1.0f;
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debug("CClock ready\n");
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#ifndef MASTER
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VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true);
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@@ -136,3 +138,10 @@ CClock::RestoreClock(void)
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ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
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ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
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}
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void
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CClock::CalcEnvMapTimeMultiplicator(void)
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{
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float nightness = Abs(ms_nGameClockHours/24.0f - 0.5f);
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ms_EnvMapTimeMultiplicator = SQR(1.0f - nightness);;
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}
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