Move a bunch of math to cpp files + small fixes

This commit is contained in:
Sergeanur
2020-09-14 20:48:49 +03:00
parent 93d77f340d
commit 38ec1bd50d
14 changed files with 857 additions and 529 deletions

View File

@@ -24,24 +24,7 @@ public:
float MagnitudeSqr(void) const { return x*x + y*y + z*z; }
float Magnitude2D(void) const { return Sqrt(x*x + y*y); }
float MagnitudeSqr2D(void) const { return x*x + y*y; }
void Normalise(void) {
float sq = MagnitudeSqr();
if(sq > 0.0f){
float invsqrt = RecipSqrt(sq);
x *= invsqrt;
y *= invsqrt;
z *= invsqrt;
}else
x = 1.0f;
}
void Normalise(float norm) {
float sq = MagnitudeSqr();
float invsqrt = RecipSqrt(norm, sq);
x *= invsqrt;
y *= invsqrt;
z *= invsqrt;
}
void Normalise(void);
void Normalise2D(void) {
float sq = MagnitudeSqr2D();
@@ -124,17 +107,16 @@ DotProduct(const CVector &v1, const CVector &v2)
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
}
inline const CVector
CrossProduct(const CVector &v1, const CVector &v2)
{
return CVector(
v1.y*v2.z - v1.z*v2.y,
v1.z*v2.x - v1.x*v2.z,
v1.x*v2.y - v1.y*v2.x);
}
CVector CrossProduct(const CVector &v1, const CVector &v2);
inline float
Distance(const CVector &v1, const CVector &v2)
{
return (v2 - v1).Magnitude();
}
}
class CMatrix;
CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
CVector operator*(const CMatrix &mat, const CVector &vec);