Move a bunch of math to cpp files + small fixes
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@@ -222,10 +222,11 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i
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aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos;
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CVector2D dist = aSkidmarks[i].m_pos[aSkidmarks[i].m_last] - aSkidmarks[i].m_pos[aSkidmarks[i].m_last-1];
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dist.NormaliseSafe();
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CVector2D right(aSkidmarks[i].m_pos[aSkidmarks[i].m_last].y - aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].y,
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aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].x - aSkidmarks[i].m_pos[aSkidmarks[i].m_last].x);
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right.NormaliseSafe();
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fwd.NormaliseSafe();
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CVector2D right(dist.y, -dist.x);
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float turn = DotProduct2D(fwd, right);
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turn = Abs(turn) + 1.0f;
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aSkidmarks[i].m_side[aSkidmarks[i].m_last] = CVector(right.x, right.y, 0.0f) * turn * 0.125f;
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