implemented some CVehicle functions
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@@ -109,9 +109,9 @@ public:
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// Force actually means Impulse here
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void ApplyMoveForce(float jx, float jy, float jz);
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void ApplyMoveForce(const CVector &j) { ApplyMoveForce(j.x, j.y, j.z); }
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// v(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied
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void ApplyTurnForce(float jx, float jy, float jz, float rx, float ry, float rz);
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// v is direction of force, p is point relative to model center where force is applied
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// j(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied
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void ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz);
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// j is direction of force, p is point relative to model center where force is applied
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void ApplyTurnForce(const CVector &j, const CVector &p) { ApplyTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); }
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void ApplyFrictionMoveForce(float jx, float jy, float jz);
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void ApplyFrictionMoveForce(const CVector &j) { ApplyFrictionMoveForce(j.x, j.y, j.z); }
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