finished CBoat

This commit is contained in:
aap
2020-04-13 00:02:11 +02:00
parent a622c9e877
commit 3aae52d220
10 changed files with 695 additions and 68 deletions

View File

@@ -2,47 +2,41 @@
#include "Vehicle.h"
enum eBoatNodes
{
BOAT_MOVING = 1,
BOAT_RUDDER,
BOAT_WINDSCREEN
};
class CBoat : public CVehicle
{
public:
// 0x288
float field_288;
float field_28C;
float field_290;
float field_294;
float field_298;
float field_29C;
float field_2A0;
float field_2A4;
float m_fPropellerZ;
float m_fPropellerY;
CVector m_waterMoveDrag;
CVector m_waterTurnDrag;
float m_fMovingHiRotation;
int32 _unk0;
RwFrame *m_aBoatNodes[4];
uint8 m_bBoatFlag1 : 1;
uint8 m_bBoatFlag2 : 1;
uint8 m_bBoatFlag3 : 1;
uint8 m_bBoatFlag4 : 1;
uint8 m_bBoatFlag5 : 1;
uint8 m_bBoatFlag6 : 1;
uint8 m_bBoatFlag7 : 1;
uint8 m_bBoatFlag8 : 1;
uint8 bBoatInWater : 1;
uint8 bPropellerInWater : 1;
bool m_bIsAnchored;
char _pad0[2];
float field_2C4;
float m_fOrientation;
int32 _unk1;
float field_2CC;
CEntity *field_2D0;
float m_fDamage;
CEntity *m_pSetOnFireEntity;
bool _unk2;
char _pad1[3];
float m_fAccelerate;
float m_fBrake;
float m_fSteeringLeftRight;
uint8 m_nPadID;
char _pad2[3];
int32 _unk3;
float m_fTurnForceZ;
CVector m_vecMoveForce;
float field_2FC;
uint16 field_300;
float m_fVolumeUnderWater;
CVector m_vecBuoyancePoint;
float m_fPrevVolumeUnderWater;
int16 m_nDeltaVolumeUnderWater;
uint16 m_nNumWakePoints;
CVector2D m_avec2dWakePoints[32];
float m_afWakePointLifeTime[32];
@@ -59,7 +53,10 @@ public:
virtual bool IsComponentPresent(int32 component) { return true; }
virtual void BlowUpCar(CEntity *ent);
void ApplyWaterResistance(void);
void SetupModelNodes();
void PruneWakeTrail(void);
void AddWakePoint(CVector point);
static CBoat *(&apFrameWakeGeneratingBoats)[4];