replaced some ctors; made PreRender call game function
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@@ -155,6 +155,7 @@ public:
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// to make patching virtual functions possible
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CEntity *ctor(void) { return ::new (this) CEntity(); }
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void Add_(void) { CEntity::Add(); }
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void Remove_(void) { CEntity::Remove(); }
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void CreateRwObject_(void) { CEntity::CreateRwObject(); }
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