implemented CAutomobile::TankControl
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@@ -70,5 +70,7 @@ public:
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void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
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bool IsTypeMelee(void);
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bool IsType2Handed(void);
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static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
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};
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static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
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