small fixes
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@@ -4314,7 +4314,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
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return object;
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}
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CColPoint spherepoints[MAX_COLLISION_POINTS];
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static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
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CObject*
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CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
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@@ -4434,7 +4434,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
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if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
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this->GetMatrix(), *this->GetColModel(),
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spherepoints, nil, nil) > 0)
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aTempPedColPts, nil, nil) > 0)
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obj->m_pCollidingEntity = this;
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if(bRenderScorched)
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