sync with upstream
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@@ -85,11 +85,12 @@ public:
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static bool IsPickUpPickedUp(int32 pickupId);
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static int32 ModelForWeapon(eWeaponType weaponType);
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static enum eWeaponType WeaponForModel(int32 model);
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static int32 FindColourIndexForWeaponMI(int32 model);
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static int32 GetActualPickupIndex(int32 index);
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static int32 GetNewUniquePickupIndex(int32 slot);
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static void PassTime(uint32 time);
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static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
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static bool TestForPickupsInBubble(CVector pos, float range);
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static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
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static void Load(uint8 *buf, uint32 size);
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static void Save(uint8 *buf, uint32 *size);
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@@ -105,7 +106,7 @@ public:
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};
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extern uint16 AmmoForWeapon[20];
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extern uint16 AmmoForWeapon_OnStreet[20];
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extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS];
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extern uint16 CostOfWeapon[20];
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enum ePacmanPickupType
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