CGame done, Peds, fixes
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@@ -138,7 +138,7 @@ public:
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void AddEntityToList(int32, uint8);
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void RemoveEntityFromList(int32, uint8);
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void Process();
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void CheckIfCollisionHasLoadedForMissionObject();
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void CheckIfCollisionHasLoadedForMissionObjects();
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CPhysical* DoesThisEntityWaitForCollision(int i);
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};
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