CGame done, Peds, fixes

This commit is contained in:
eray orçunus
2020-08-29 19:22:25 +03:00
parent 24e74f785e
commit 3e549a7d44
21 changed files with 480 additions and 503 deletions

View File

@@ -256,26 +256,11 @@ DoFade(void)
fadeColor.a = alpha;
}
// This is CCamera::GetScreenRect in VC
if(TheCamera.m_WideScreenOn
#ifdef CUTSCENE_BORDERS_SWITCH
&& CMenuManager::m_PrefsCutsceneBorders
#endif
){
float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
rect.left = 0.0f;
rect.right = SCREEN_WIDTH;
rect.top = y - SCREEN_SCALE_Y(22.0f);
rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(14.0f);
}else{
rect.left = 0.0f;
rect.right = SCREEN_WIDTH;
rect.top = 0.0f;
rect.bottom = SCREEN_HEIGHT;
}
TheCamera.GetScreenRect(rect);
CSprite2d::DrawRect(rect, fadeColor);
if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
fadeColor.r = 255;
fadeColor.g = 255;
fadeColor.b = 255;
@@ -954,11 +939,12 @@ Render2dStuff(void)
if(cammode == CCam::MODE_SNIPER ||
cammode == CCam::MODE_SNIPER_RUNABOUT ||
cammode == CCam::MODE_ROCKETLAUNCHER ||
cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT)
cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
cammode == CCam::MODE_CAMERA)
firstPersonWeapon = true;
// Draw black border for sniper and rocket launcher
if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){
if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_LASERSCOPE) && firstPersonWeapon){
CRGBA black(0, 0, 0, 255);
// top and bottom strips
@@ -980,13 +966,17 @@ Render2dStuff(void)
CSceneEdit::Draw();
else
CHud::Draw();
// TODO(Miami)
// CSpecialFX::Render2DFXs();
CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display();
CDarkel::DrawMessages();
CGarages::PrintMessages();
CPad::PrintErrorMessage();
CFont::DrawFonts();
#ifndef MASTER
COcclusion::Render();
#endif
#ifdef DEBUGMENU
DebugMenuRender();