CGame done, Peds, fixes
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@@ -256,26 +256,11 @@ DoFade(void)
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fadeColor.a = alpha;
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}
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// This is CCamera::GetScreenRect in VC
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if(TheCamera.m_WideScreenOn
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#ifdef CUTSCENE_BORDERS_SWITCH
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&& CMenuManager::m_PrefsCutsceneBorders
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#endif
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){
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float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
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rect.left = 0.0f;
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rect.right = SCREEN_WIDTH;
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rect.top = y - SCREEN_SCALE_Y(22.0f);
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rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(14.0f);
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}else{
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rect.left = 0.0f;
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rect.right = SCREEN_WIDTH;
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rect.top = 0.0f;
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rect.bottom = SCREEN_HEIGHT;
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}
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TheCamera.GetScreenRect(rect);
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CSprite2d::DrawRect(rect, fadeColor);
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if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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fadeColor.r = 255;
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fadeColor.g = 255;
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fadeColor.b = 255;
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@@ -954,11 +939,12 @@ Render2dStuff(void)
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if(cammode == CCam::MODE_SNIPER ||
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cammode == CCam::MODE_SNIPER_RUNABOUT ||
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cammode == CCam::MODE_ROCKETLAUNCHER ||
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cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT)
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cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
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cammode == CCam::MODE_CAMERA)
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firstPersonWeapon = true;
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// Draw black border for sniper and rocket launcher
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if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){
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if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_LASERSCOPE) && firstPersonWeapon){
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CRGBA black(0, 0, 0, 255);
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// top and bottom strips
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@@ -980,13 +966,17 @@ Render2dStuff(void)
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CSceneEdit::Draw();
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else
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CHud::Draw();
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// TODO(Miami)
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// CSpecialFX::Render2DFXs();
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CUserDisplay::OnscnTimer.ProcessForDisplay();
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CMessages::Display();
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CDarkel::DrawMessages();
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CGarages::PrintMessages();
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CPad::PrintErrorMessage();
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CFont::DrawFonts();
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#ifndef MASTER
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COcclusion::Render();
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#endif
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#ifdef DEBUGMENU
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DebugMenuRender();
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