CGame done, Peds, fixes
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@@ -29,7 +29,9 @@ bool gOccluderCoorsValid[8];
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CVector gOccluderCoorsOnScreen[8];
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CVector gOccluderCoors[8];
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#ifndef MASTER
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bool bDisplayOccDebugStuff;
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#endif
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void
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COcclusion::Init(void)
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@@ -39,7 +41,9 @@ COcclusion::Init(void)
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NearbyList = -1;
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ListWalkThroughFA = -1;
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PreviousListWalkThroughFA = -1;
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#ifndef MASTER
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bDisplayOccDebugStuff = false;
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#endif
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}
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void
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@@ -436,6 +440,7 @@ bool COcclusion::IsPositionOccluded(CVector pos, float side) {
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return false;
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}
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#ifndef MASTER
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#include "Lines.h"
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RwIm2DVertex vertexbufferT[2];
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@@ -476,3 +481,4 @@ void COcclusion::Render() {
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DefinedState();
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}
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#endif
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