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@@ -22,9 +22,6 @@ class CCarGenerator
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int32 m_nVehicleHandle;
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uint16 m_nUsesRemaining;
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bool m_bIsBlocking;
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CVector m_vecInf;
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CVector m_vecSup;
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float m_fSize;
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public:
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void SwitchOff();
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void SwitchOn();
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@@ -32,7 +29,7 @@ public:
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void DoInternalProcessing();
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void Process();
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void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
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bool CheckForBlockage();
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bool CheckForBlockage(int32 mi);
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bool CheckIfWithinRangeOfAnyPlayer();
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void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; }
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};
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