fixed CParticle crash && RandTable
implemented PC codewarrior rand updated premake
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@@ -45,8 +45,8 @@ public:
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{ return myrand() & 0xFFFF; }
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// Probably don't want to ever reach high
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static float GetRandomNumberInRange(float low, float high)
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{ return low + (high - low)*(GetRandomNumber()/65536.0f); }
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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static Int32 GetRandomNumberInRange(Int32 low, Int32 high)
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{ return low + (high - low)*(GetRandomNumber()/65536.0f); }
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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};
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