CVisibilityPlugins, CRenderer, some fixes
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@@ -1931,6 +1931,7 @@ CWorld::Process(void)
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if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
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}
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}
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#ifdef VIS_DISTANCE_ALPHA
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for(int y = 0; y < NUMSECTORS_Y; y++)
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for(int x = 0; x < NUMSECTORS_X; x++){
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CPtrNode *node;
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@@ -1952,6 +1953,7 @@ CWorld::Process(void)
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for(node = sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first; node; node = node->next)
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((CEntity*)node->item)->UpdateDistanceFade();
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}
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#endif
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bForceProcessControl = true;
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for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
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CPhysical *movingEnt = (CPhysical *)node->item;
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