CVisibilityPlugins, CRenderer, some fixes
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@@ -16,6 +16,7 @@
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#include "TxdStore.h"
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#include "Renderer.h"
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#include "World.h"
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#include "VisibilityPlugins.h"
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#include "custompipes.h"
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#ifndef LIBRW
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@@ -464,9 +465,13 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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else
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d3d::setTexture(0, gpWhiteTexture); // actually we don't even render this
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setMaterial(m->color, m->surfaceProps, WorldPipeSwitch == WORLDPIPE_PS2 ? 0.5f : 1.0f);
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rw::RGBA color = m->color;
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#ifdef VIS_DISTANCE_ALPHA
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color.alpha = (color.alpha * CVisibilityPlugins::GetObjectDistanceAlpha((RwObject*)atomic))/255.0f;
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#endif
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setMaterial(color, m->surfaceProps, WorldPipeSwitch == WORLDPIPE_PS2 ? 0.5f : 1.0f);
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SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
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SetRenderState(VERTEXALPHA, inst->vertexAlpha || color.alpha != 255);
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drawInst(header, inst);
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inst++;
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@@ -15,6 +15,7 @@
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#include "TxdStore.h"
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#include "Renderer.h"
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#include "World.h"
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#include "VisibilityPlugins.h"
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#include "custompipes.h"
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#ifndef LIBRW
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@@ -457,9 +458,13 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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setTexture(0, m->texture);
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setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
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rw::RGBA color = m->color;
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#ifdef VIS_DISTANCE_ALPHA
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color.alpha = (color.alpha * CVisibilityPlugins::GetObjectDistanceAlpha((RwObject*)atomic))/255.0f;
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#endif
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setMaterial(color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
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rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || color.alpha != 0xFF);
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drawInst(header, inst);
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inst++;
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