add w to CVector; adjust col structs a bit
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@@ -3,10 +3,10 @@
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struct CColPoint
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{
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CVector point;
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int pad1;
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int pad1; // this is stupid
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// the surface normal on the surface of point
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CVector normal;
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int pad2;
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//int pad2;
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uint8 surfaceA;
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uint8 pieceA;
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uint8 surfaceB;
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